App Store Guideline 3.1.1

Guideline 3.1.1 rejection (In-App Purchase): what it means and how to fix it

Your app unlocks digital content or features with a payment method other than Apple's In-App Purchase.

What Apple is saying

Digital goods and features used inside the app (premium features, subscriptions, credits, content) generally have to be sold through Apple's In-App Purchase. Physical goods and real-world services are exempt. Rules on linking to outside payment differ by storefront (the US and EU have their own options), so check what applies to the countries you sell in.

Common causes

How to fix it

  1. Decide whether what you sell is digital (needs IAP) or physical / real-world (can use your own payments).
  2. For digital items, create the products in App Store Connect and use StoreKit (or a library like RevenueCat).
  3. Remove or region-gate outside purchase links according to the storefront rules you sell under.
  4. Attach the in-app purchases to the version, add review notes on how to reach the paywall, and upload a new build.

Do you need a new build?

Yes.

Reply to App Review

Send this in Resolution Center (App Store Connect → your app → the rejected version) after fixing. Fill in the [brackets].

Hello, Thank you for the review. [Premium features] are now sold exclusively through In-App Purchase. The products are attached to this submission and can be reached at [path]. This is in build [number].

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Other common rejections

2.1App Completeness2.3Accurate Metadata4.2Minimum Functionality4.3Spam5.1.1Data Collection and Storage5.1.1(v)Account Sign-In and Deletion4.8Login Services (Sign in with Apple)3.1.2Subscriptions1.5Developer Information